Behaviour Change Model for gamification
- Panda1
- Jan 4, 2013
- 1 min read
Happy new year!
In the last weeks I have been working on some papers that re-evaluate Oinas Kukkonen’s Persuasive Systems Design model in relation to persuasive games.
The model I am working on aims to create a connection between gamification heuristics for specific game elements, such as game mechanics, and the persuasive support elements listed by Oinas Kukkonen.
This is a first draft of my model now, as you can see it is like the stages of a rocket ship, more to see as soon as the paper is published.

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