Happy new year!
In the last weeks I have been working on some papers that re-evaluate Oinas Kukkonen’s Persuasive Systems Design model in relation to persuasive games.
The model I am working on aims to create a connection between gamification heuristics for specific game elements, such as game mechanics, and the persuasive support elements listed by Oinas Kukkonen.
This is a first draft of my model now, as you can see it is like the stages of a rocket ship, more to see as soon as the paper is published.
![rocket-ship.fw_-627x1024.png](https://static.wixstatic.com/media/a48133_75aca8f3aca849e28b28edae7e2b0a9f.png/v1/fill/w_627,h_1024,al_c,q_90,enc_auto/a48133_75aca8f3aca849e28b28edae7e2b0a9f.png)