

Behaviour Change Model for gamification
Happy new year! In the last weeks I have been working on some papers that re-evaluate Oinas Kukkonen’s Persuasive Systems Design model in...
I am a traveling interaction designer in love with playfulness and committed to creating positive and mindful experiences and technology that connects instead of separating.
Digital tools can and will make the world a better place, and I want to be part of the change. Things I know best: design for behavior change, apps for (mental) health and for social change.