
Gamification vs Serious Games
A little poster I made for the Innovatie Markt comparing the utility of gamification strategies against that of serious games in relation to different purposes, according to their own characteristics. I would like to add that of course serious games and gamification are not so clearly cut out, and in many classifications of serious games it is possible to find games that facilitate a task or gamification systems that offer some kind of immersion, but in the current discussion