top of page

Behaviour Change Model for gamification

Happy new year!

In the last weeks I have been working on some papers that re-evaluate Oinas Kukkonen’s Persuasive Systems Design model in relation to persuasive games.

The model I am working on aims to create a connection between gamification heuristics for specific game elements, such as game mechanics, and the persuasive support elements listed by Oinas Kukkonen.

This is a first draft of my model now, as you can see it is like the stages of a rocket ship, more to see as soon as the paper is published.

bottom of page